Sometimes when you make something, you may not know what textures you want to use right away. Or you may want to change them later. We know that in Mesh Studio, if we texture beforehand, we set the repeats and offsets. Here's a way to give you a bit of flexibility.
I built a wall with a door and a window.
The yellow shows the box shapes I used to make it. I next used a texture alignment pattern. Now you can do this by hand, but I use Skidz Primz' TNT. With this I aligned the prims. I used the texture function to align all the textures. It does a very nice job. As with any tool in SL, it can have its problems, but overall does a remarkable job without ever using the SL Edit window.
I added a tint to the prims that make the doorway and window inset. |
What you see here is only the surfaces that will be the interior wall plus the surface you step on as you go through the door. |
Repeats set to one on the left hand mesh; set to 2 horizontal on the right. |
Repeats set to one on left; horizontal repeats at two on right (Cottage rosewood wallpaper by Robin Sojourner). |
Repeats at one on left; 4 horizontal/2 vertical on right (Tiles by Nicole Stiles). |
This should always be tested and planned out ahead of time, but can give you much more freedom in your designing with the ability to choose more textures since they should all line up nicely.
Happy Meshing!
~ele
No comments:
Post a Comment